Mob Arena Class

Have something you think we should add to the server or something you think we should do different? Tell us here!

Moderators: Fabeth, Korthic, Nicolu, caldrin, Explodingboxes

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joshthelegodude
I love Diamonds
Posts: 494
Joined: Mon Jun 13, 2011 9:42 pm

Mob Arena Class

Post by joshthelegodude »

Class type: Engineer
Class name: EPhantom
Items:
5 1/2 stacks of gunpowder
3 Stacks of Coal
3 stacks of Blaze Powder
2 Stacks of Sand
2 Stacks of Redstone
4 stacks of arrows
32 Sticks
Stone Sword
16 Steak
4 Dispensers
Yes, a lot of items, but they're used to make automatic defense systems.
Korthic
Server Admin
Posts: 422
Joined: Sat Apr 30, 2011 6:15 am
Location: New York

Re: Mob Arena Class

Post by Korthic »

i tested tnt in the arena and it didnt blow up terrain.. didnt test dmg though
kolo
Staff
Posts: 541
Joined: Mon Aug 15, 2011 11:26 am
Location: New-Found-Land!

Re: Mob Arena Class

Post by kolo »

Maybe try snow golems or in 1.2 iron golems.
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DrozKnight
I love gold
Posts: 227
Joined: Mon Jun 13, 2011 9:42 pm
Location: United States

Re: Mob Arena Class

Post by DrozKnight »

Hmm maybe
1.Take away the sand since no tnt
2.Add pressure plates
To compensate for sand lost
3.Add more coal and blaze powder or
4.Add more arrows
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joshthelegodude
I love Diamonds
Posts: 494
Joined: Mon Jun 13, 2011 9:42 pm

Re: Mob Arena Class

Post by joshthelegodude »

Preasure plates sound good.
We can probably get TNT fixed.
Also, Iron armor but leather pants.
Add signs, so people can use falsebook mob detection and stuff.
I'd say more of both. It currently has the supplies to make 13 stacks of projectiles. I say 27 stacks (3 full dispensers) should be enough. So maybe 6 stacks of each fire charge ingredients (makes 18 of fire charge), plus enough extra gunpowder and sand to make 32-64 TNT. Then 9 stacks of arrows.
Also, does anyone else think a mixture of arrows and fire coming out of a dispenser would look really cool?
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