MCJ Server Info

MCJ Server Info Page

All the info like MCJ Server IP address, Mumble Chat Server info including a MCJ Player statistics.

MCJ Server Rules

MCJ Server Rules Page

Please, before you join our server and play, read these rules to avoid miscommunication.

MCJ Server Map

MCJ Live Map

Check out this live map rendering of MCJ world. It is pretty big with lots of towns and buildings.

Residence

Residence
Residence makes you a area that is your. you pay for these residences but set them up yourself.

The first thing you should know is (/res ?) this command is the /help of residence.

okay, so you will need a wooden shovel, what you do is you hold your wooden shovel and right click one corner of the area you want to res, and then left click the diagonal opposite corner.
Then type /res create (residence name)
That will create your initial res.

There are several ways you can edit a residence

 

Residence Flags:

A flag that affects your entire residence for everyone there.
/res set <residence name> <flag> <true/false>

Group Flags:
A flag that you can set for a certain group of people
/res gset <residence name> <group> <flag> <true/false>

Player Flags:
The most common flag made, for individual people
/res pset <residence name><group><flag><true/false>

Flags are the most important part when editing a residence, some of the common flags include: build, container, bucket, flow and use

Flags listing:

<admin> Allows or disallows player to set flags on the Residence. True = allowed, false = disallowed. Defaults to false.
Can only be given to a player and not set as a residence flag.
<animals> Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Animals include: Chicken, Cow, Pig, Sheep, Wolf.
<bucket> Controls use of bucket. True = allows use, false = prevents use.
<build > Controls building permission (placing and breaking) also prevents crop trampling. True = allows building, false = prevents building.
<container> Controls ability to access anything with an inventory: chests, dispensers, furnaces, also jukeboxes. True = allows access, false = prevents access.
<creeper> Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks.
Does not prevent creepers spawning.
<damage> Controls all damage to players in the Residence. True = damage occurs as normal, false = prevents all damage.
Does not stop block damage.
<firespread> Controls fire spread. True = allows firespread, false = prevents firespread.
<flow> Controls whether or not liquid flows are allowed. True = allows, false = disallows.
<healing> Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules.
<ignite> Controls fire ignition. True = allows ignition, false = prevents ignition.
<monsters> Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie.
<move>  Controls whether player/group can move inside the residence. True = normal movement, false = denies entry.
<piston> Controls use of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons.
<pvp> Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.
<subzone> Controls ability to make subzones. True = allowed, false = disallowed. Defaults to false.
If set on a residence, allows or disallows subzones of the residence.
<tnt> Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks.
Does not prevent TNT placing or breaking.
<tp> Controls teleportation in the residence. True = allows teleports, false = prevents teleports.
<use>  Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage.
This includes doors, chests, furnaces, dispensers, levers etc. Overrides ‘container’ if applicable.

Superseding flags- These flags are non essential but override parts of the main flags.

Flag Effect Overrides
<trample> Controls whether crops can be trampled. True = Crops can be trampled, False = Crops are protected. build
<destroy> Controls ability to break blocks. True = allows block breaking, false = prevents block breaking. build
<place> Controls ability to place blocks. True = allows block placing, false = prevents block placing. build
<waterflow> Controls whether water can flow. True = water flows normally, false = water does not flow from source block. flow
<lavaflow> Controls whether lava can flow. True = lava flows normally, false = lava does not flow from source block. flow
<cake> Controls whether cake can be eaten. True = Cake is edible, False = Cake is inedible. use
<enchant> Controls whether enchanting tables can be used. True = Can be used, False= Cannot be used. use
<brew> Controls whether brewing stands can be used. True = Can be used, False= Cannot be used. use
<table> Controls whether workbenches can be used. True = Can be used, False= Cannot be used. use
<diode> Controls whether redstone repeaters can be used. True = Can be used, False= Cannot be used. use
<lever> Controls whether levers can be used. True = Can be used, False= Cannot be used. use
<button> Controls whether buttons can be used. True = Can be used, False= Cannot be used. use
<door> Controls whether doors and trapdoors can be used. True = Can be used, False= Cannot be used. use
<pressure> Controls whether pressure plates can be used. True = Can be used, False= Cannot be used. use
<bed> Controls whether beds can be used. True = Can be used, False= Cannot be used. use
<note> Controls whether note blocks can be used. True = Can be used, False= Cannot be used. use

Macro flags are a new addition to Residence, they allow a res owner to set multiple flags at once. For example, setting <trusted> as true for player Iamnoobz7 would give Iamnoobz7 the build flag, the container flag, the move flag, the use flag, and the tp flag.

Macro Flag Description
<trusted> Early “Macro” flag that adds a player with build, container, move, tp, and use.
<redstone> Macro flag that adds a player with diode, lever, button, and pressure.
<craft> Macro flag that adds a player with brew, table, and enchant
<fire> Macro flag that adds to the residence ignite and firespread

There is another one that is used, subzone.

Subzone makes a area inside your residence that can also have its flags edited separately.

(/res message [residence] [enter/leave] [message]) makes an entrance message
that you see when you enter a residence.

MCJ Status

MCJ Server Status

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