Mob Arena Mer
Posted: Sat Mar 10, 2012 11:52 pm
Mer
Over the next few weeks or so I will be working on a new mob arena. This arena has more area than the previous ones but will most likely will not be as high. For those of you who don't already know, the theme for this arena will be elven.
This thread is only for updates on the project. Please refrain from replying, if you would like to add (i.e. suggestions or comments) something please pm me.
This message will be edited several times until the project is complete.
Classes:
1. Altmer
-Arrogant and proud high elves which rely on magic and luxurious weapons and armour. There are no finer magicians throughout all of the land. They have truely mastered the arcane arts.
2. Bosmer
- Humble and down-to-earth folk who are excellent archers and capable of talking to animals.
3. Chimer
- The "changed folk" who worshiped deadra and were accustomed with evil magic and necromancy.
4. Dunmer
- These dark elves have mastered the way of bladesmanship and dark magic (not necessarily necromancy).
5. Dwemer
-Brilliant excavating and mining elves. They specialize in subterranian engineering and architexture.
6. Falmer
- Snow elves have adapted to the cold harsh climates of the tundra. They know how to make the most, when they are given so little. They have tamed the cold.
7. Histmer
- A tree elven breed. There is no species of planet, animal, or insect that is closer to earth than a Histmer.
8. Maormer
- Sea elves comfortable on the most beutiful of shores or in the darkest abyss. Legend has it that they created a great ancient city under the sea, from generation to generation this mythical city has been called Atlantis.
Possible Classes:
Aldmer
Ayleid
Left-handed Elves
Questions for Staff and Admin:
Could we change tha damage for hoes and shears in this arena?
Could we specialize books (and hoes) to do some sort of magical damage like fire or lightning?
Must perfect a way in keeping people from building camping grounds.
--> I have the possible prize to wave list
--> The mobs per wave are undicided but I have a plan to include and specialize every 5-10 waves.
Can we get tnt working in mob arenas?
More still to come...
stay tuned for more...