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Mob Arena Class
Posted: Fri Mar 09, 2012 12:15 pm
by joshthelegodude
Class type: Engineer
Class name: EPhantom
Items:
5 1/2 stacks of gunpowder
3 Stacks of Coal
3 stacks of Blaze Powder
2 Stacks of Sand
2 Stacks of Redstone
4 stacks of arrows
32 Sticks
Stone Sword
16 Steak
4 Dispensers
Yes, a lot of items, but they're used to make automatic defense systems.
Re: Mob Arena Class
Posted: Fri Mar 09, 2012 12:38 pm
by Korthic
i tested tnt in the arena and it didnt blow up terrain.. didnt test dmg though
Re: Mob Arena Class
Posted: Fri Mar 09, 2012 1:26 pm
by kolo
Maybe try snow golems or in 1.2 iron golems.
Re: Mob Arena Class
Posted: Fri Mar 09, 2012 3:14 pm
by DrozKnight
Hmm maybe
1.Take away the sand since no tnt
2.Add pressure plates
To compensate for sand lost
3.Add more coal and blaze powder or
4.Add more arrows
Re: Mob Arena Class
Posted: Fri Mar 09, 2012 4:58 pm
by joshthelegodude
Preasure plates sound good.
We can probably get TNT fixed.
Also, Iron armor but leather pants.
Add signs, so people can use falsebook mob detection and stuff.
I'd say more of both. It currently has the supplies to make 13 stacks of projectiles. I say 27 stacks (3 full dispensers) should be enough. So maybe 6 stacks of each fire charge ingredients (makes 18 of fire charge), plus enough extra gunpowder and sand to make 32-64 TNT. Then 9 stacks of arrows.
Also, does anyone else think a mixture of arrows and fire coming out of a dispenser would look really cool?