Beta 1.8 and the Future of MCJ

News about the server?

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Fraggles
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Re: Beta 1.8 and the Future of MCJ

Post by Fraggles »

I still think we need to keep everyone together, if anyone complains they can stay in the old world, we need to put boundries becuase i think it would look nicer, function better, help protect the server from griefers (more trackable and easier to fix)
As a suggestion we make a big city and a couple of smaller towns surrounding, use that residence mod and make people have to live near each other (cough couch... elder scrolls...cough cough)
We just need more order
...and again just a suggestion...
FRAG OUT!
lemonzilla
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Re: Beta 1.8 and the Future of MCJ

Post by lemonzilla »

We should make a huge railroad system that leads to every town and city. If you want to make a city, you will have to ask permission to expand the railroad track. Like if you want your city connected to the railroad system, you have to pay 50,000 instead of making a stargate. And by railroad system, I don't mean a 1x1 vertical spread across the land. The system will be set up to where it makes stops at each check point and there would be one track for cities, another for event centers like museums and stuff, and a track for whatever else like neighborhoods, malls, and other. Idk, that just sounded kinda cool.

And I was thinking that for the item transfer from the 1.7 world to the 1.8, there could be like a time limit for you to be able to grab your items and take them to the new world as soon as possible. There can be like a two week limit that you have to access and transport your items into the 1.8 world, then after two weeks, the 1.7 world goes down. Also, during those two weeks, if people want to have projects copied and pasted to the new world, that could be the time to do it (If that's possible).
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uberadam
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Re: Beta 1.8 and the Future of MCJ

Post by uberadam »

I totaly agree with Lemon in nearly everything. the only thing i thought differently about was the cost of the track, i was thinking of charging, maybe, $15000 per chunk, rather than just $50000 for a railway thats 150 blocks long and the same for one that 50 blocks long, especialy so as to keep us closer together as a server, since no one's going to want to go further than they have to if the price is per chunk. Just an idea though.
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joshthelegodude
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Re: Beta 1.8 and the Future of MCJ

Post by joshthelegodude »

$15K per chunk? A chunck is 16*16...Maybe 6400 per chunk. That would be reasonable
longboarder08
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Re: Beta 1.8 and the Future of MCJ

Post by longboarder08 »

we will have dragonborns as leaders!!!!! lol jk
DancingJoe
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Re: Beta 1.8 and the Future of MCJ

Post by DancingJoe »

I got buy land now? Great. I'm gonna have to get ALOT more money if I wanna make my dream house.
Fraggles
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Re: Beta 1.8 and the Future of MCJ

Post by Fraggles »

We need the new spawn town for 1.8 to have free apartments for important minecraft junkie members, that way it is easier to mover stuff between worlds. And i think the railway is smart but i would consider that because the permission MUST be asked before making anything far way, including towns. We need to keep everyone toegether, this will make the server function better and easily.
FRAG OUT!
lemonzilla
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Re: Beta 1.8 and the Future of MCJ

Post by lemonzilla »

Yeah Uberadam, I agree. 50,000 would be a little too much. The price would probably be a lot cheaper actually for people that want to make things far away. Maybe like $200-$500 every chunk or even cheaper. We could still keep the stargates in though maybe if we had a building where you could purchase stargate slots but the price would be raised a bit to purchase the stargate. I was also thinking if we are still going to use the stargates as we did in the 1.7 world, the price should be raised to 60,000 so that people that join right away can't just make a stargate, abandon the server, and there would be an abandon city or whatever. I just thought that that could kinda prevent a portion of abandon projects.
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uberadam
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Re: Beta 1.8 and the Future of MCJ

Post by uberadam »

i think that $200-$500 might be a little too cheap. think of it this way, if we are charging per chunk i'd assume that that means that we want to keep people prety close, but if its only $200-$500 then if a person went, say, a thousand blocks away to build a city it would only cost them $12500-$31250, and even though it seems a lot at first, any old person who enters the server could buy 1-3 of these with ease. so its sort of like how lemon said that we should raise stargate price to $60000, if we want someone to actualy establish a good city, then they're going to have to pay a bit more than they have at first, to prove that tthey really want it. and on the topic of stargates, i think lemon's totaly correct with the raising of the price, or only make them availible to people who have played a certain amount of days or something, either way solves the problem of abandoned stargate destinations. or we could just remove stargates altogether(maybe leaving a few for major server establishments(mall, spawn, lost world)) in order to completely eliminate the chance of there ever being an abandoned stargate destination.

....man thats a long post, if you read it all you get cookies :D
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DancingJoe
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Re: Beta 1.8 and the Future of MCJ

Post by DancingJoe »

What if, besides paying, someone used their own materials forthe connected track?
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